Role: Lead Designer

Lands of Metal was a Neon Tiger Games RPG passion project. Our goal was to create a traditional top down RPG focused on story and narrative with a few key innovations. This game is currently shelved but may be developed for Steam in the future.

For Lands of Metal, I wrote the story spine and defined the world geography. The PRG system was a belnd of Square Enix styled Romancing Saga and traditional infinity engine games (Baldurs Gate, Icewind Dale, etc). Some unique elements added to cement the two.

Highlights

  • Created Story Bible and narrative spine.

  • Created world maps and game flow for each story chapter

  • Defined all monster types and invented some original ones

  • Designed first iteration of game systems: combat, abiilties, party, equipment, level up, rest, insanity.

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Lords of New York

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Field Runners Attack