My Story
I started in the game industry in Boston, in a time when most games were still put in boxes and put on shelves. As an enthusiastic modder, I entered AAA games with custom RTS levels and a lot of ideas. I rolled up my sleeves, in a sink or swim environment, and learned the discipline required to succeed. Over my career, I’ve had the opportunity to work with many teams, through various production styles, and lots of diverse company cultures. I have worked on a variety of products and genres in the USA, and abroad. Spending a significant amount of time in China (Shanghai and Beijing) working on mobile, Facebook, and educational games.
An ambitious person, I started Neon Tiger Games. From that position I raised investment, assembled a team, and together we produced an independent mobile game, Mecha Match (2015-2021). Neon Tiger also consults with, and does contract work, for larger game studios.
I’m now an accomplished AAA Game Designer, with a Focus on: Combat, Weapons, and Live Ops Balance (FPS). But you should also know I’m a avid scripter, modder, and RPG enthusiast. Contact me. Let’s see what we can build together!