Role: Associate Game Designer

Using analytics data and community feedback, I suppored Live Ops with weapon tuning passes. I also supported scheduled DLC releases by setting up new weapons, balancing them, and fixing miscellaneous issues.

The discipline at Treyarch, and the large operation of the Call of Duty franchise, instills respect for the colossal effort that is harnessed to produce some of the most successful games in the world.

Highlights

  • Created DLC weapons for ship

  • Live Ops game balance on Call of Duty

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Call of Duty: Black Ops 4

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Lords of New York