Role: Assocate Game Designer

Early in the project I worked directly with Expert, Senior, and Lead designers, pitching new attachment ideas and possible weapon systems. This included feature proposals, design documents, and prototyping. My core responsibility in this role was to create and maintain all multiplayer weapons. I also provided assistance to our Zombies and Blackout teams regarding weapons data, standup, and polish. I also had the opportunity to participate in feature meetings regarding Specialist Weapons and Equipment. I assisted in prototyping specialist features as well.

Highlights

  • Game Balance for all MP Weapons and Attachments

  • Prototyped new Weapon Attachment Ideas

  • Assisted in prototyping new Specialist Weapons and Abilities

  • Game Balance for all MP Weapons and Attachments.

  • Assisted Zombies and Blackout designers with Weapons data

  • Created DLC weapons for ship

  • Live Ops Balance on Call of Duty

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Call of Duty: Black Ops Cold War

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Call of Duty: Black Ops 3