Call of Duty: Black Ops 4

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Highlights:

  • Game Balance for all MP Weapons and Attachments.
  • Prototyped new Weapon Attachment Ideas
  • Assisted in prototyping new Specialist Weapons and Abilities.
  • Game Balance for all MP Weapons and Attachments.
  • Assisted Zombies and Blackout designers with Weapons data.
  • Created DLC weapons for ship.
  • Live Ops Balance on Call of Duty.

Role:  Associate Game Designer

Early in the project I worked directly with Expert/Senior/Lead designers, pitching new attachment ideas and possible weapon systems.  This included feature proposals, design documents, and prototyping.

My core responsiblity in this role was to create and maintain all MP weapons.  I also provided assistance to our Zombies and Blackout team regarding weapons data, standup, and polish.

I also had the opportunity to participate in feature meetings regarding Specialist Weapons and Equipment.  I assisted in stand up and prototype of these features as well.

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