Role: Level Designer

Officially we were called, "Scenario Designers", but it is essentially what you call a level designer today. This was my first job in the gme industry and it was an amazing expereience. Everyone was AAA, experienced, and dedicated. Many long hours were well spent.

In this role I proposed, built, and tested TRS levels from paper to final prodduct using SSSI’s proprietary engine, Titan 2.0

Note: I had earned this position by sumbitting StarCraft levels to SSSI.

Highlights:

  • Managed Boss Battles in the single player campaign. Providing feedback, building prototypes, and setting design goals.

  • Created the playable demo for our E3 and Leipzing showcase.

  • Assisted marketing and art departments by creating cinematic material and cut scenes.

  • Served as a voice acting coach during VO Recordings, working alongside our sound engineer and the recording studio

Awards:

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Dawn of Fantasy