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Design Philosophy

I believe that an agile environment is the best way for motivated and skilled people to accomplish goals.  I also believe that clear design goals and a strong product vision make teams more efficient.  An ounce of pre-production is worth a pound of crunch.

Game Design has five distinct phases;  Idea, Concept, Proposals, Design, and Spec.  Market research, technical knowledge, and good communication skills are essential.  Get in touch with me, I love discussing process.

My Story

I started in the game industry in Boston, back when games were put in boxes and physically given from person to person in a thing called a store.  This is before Game Design degrees, before the mobile game explosion, and the cusp of the internet age.  As an enthusiastic modder I entered AAA games, rolled up my sleeves, and learned the skills and discipline by trail of fire.

In my career, I've had the opportunity to work with multiple game companies, experience diverse company cultures, and benefit from multiple leadership roles.

I've worked on a variety of products and genres in the USA, and abroad.  I spent a significant amount of time in China (Shanghai and Beijing) working on mobile, facebook, and educational games.  Striking out, learning language, culture, and dose of reflection.

An ambitious person, I started Neon Tiger Games.  From that position I raised investment, assembled a team, and together we produced an independent mobile game.

I currently work on AAA games, innovating gameplay and balancing combat for the Call of Duty: Black Ops series.  Joining the fantastic team at Treyarch, we are putting my skills to good use.  Hope you enjoy it!

paxme

Team Up

Let's build something great together!

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